![]() ![]() The "show enemy moves" option wasn't effective (for me) at all. I like the premise of the scenario, but the issue with units I hadn't noticed hitting me was just unbearable. (7) What, if any, are changes you would have made to the scenario to make it more fun? (6) How fun do you think the scenario is? (1-10) It was, at least for me, almost completely impossible (without spending a lot of time on it) to avoid being hit by a unit I hadn't noticed. I use it extensively on all maps, but on this one, there are just too many enemy units with long range and they are all around you. The "show enemy moves" (ctrl-v) is completely useless on this map - at least it was for me. The *only* problem in this scenario is keeping track of which enemy units are where. (5) What were your major challenges in meeting the objectives of the scenario? (4) How clear and interesting did you find the dialog and storyline of the scenario?ĭecent, although dialog from the previous scenario doesn't really match up with the goal of this scenario. (3) How clear did you find the scenario objectives? Using the number of times I had to reload as a way of estimating difficulty:Ĩ (I don't think it makes a difference if you kill all the knights or not (I did), since you need to kill at least the middle one anyway and the others will keep annoying your flanks, so you might as well just finish them off). (2) How difficult did you find the scenario? (1-10)Įasy, but annoying. (1) What difficulty levels and game versions have you played the scenario on? (8) What language do you play in, if not English? (You can omit this if you play in English) German You should be glad you escaped but didnt do a mayor cleanup of the swamps while passing through (You are fleeing right ? ) The map from my feeling could feel more valley of the dead. I would like to that it is not necessary and nearly impossible to kill the mayor bad guy. I felt the undead have been a real pushover. (7) What, if any, are changes you would have made to the scenario to make it more fun? - For an experienced army the enemy is no real challenge / Somehow after the storyline "mighy sorcerer etc. (6) How fun do you think the scenario is? (1-10) 7 (5) What were your major challenges in meeting the objectives of the scenario? Time constraints to kill all deathknight in time ![]() (4) How clear and interesting did you find the dialog and storyline of the scenario? Dialog 4 /Storyline 8 (3) How clear did you find the scenario objectives? 9 (2) How difficult did you find the scenario? (1-10) : 4 (1) What difficulty levels and game versions have you played the scenario on? medium / 1.18 If the player thinks a unit could be considered a mighty warrior, it will probably work. ![]() Mighty warrior is pretty liberal in this case just to avoid the confusion you bring up. The armor drop when the gryphon is killed is a bug, and it's fixed now. I thought much the same about "Force Li'sar's surrender" after all the "Kill" objectives as well. It just has to be translatable into game terms. That's the downside with colourful writing - Not against it. Not sure sure that there's much choice to be wise about. Except that it is too far away to bother trying on this occasion.)īut now I'm thinking, What is a "Mighty Warrior"? a level 3 unit with a preference for melee and, er, lots of HP? So, the breastplate appeared at the GR's death, rather than, say, that of a skelly.īeing dead obviously doesn't qualify for wearing it, but I was going to try giving it to my MoL (Well, it would suit my play style, okay. Of course, I cannot pan anywhere else to see what breastplate or where, so I choose "yes". This triggers the breastplate bit, which auto-pans to the main party.Īnd a decision box "Do you want this unit to. I haven't finished it this is before I forget.Īt the far end of the map, my Gryphon Rider is killed. ![]()
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